Jump Ultimate Stars (ジャンプアルティメットスターズ Janpu Arutimetto Sutāzu) is a fighting video game developed by Ganbarion and published by Nintendo for the Nintendo DS. It is the sequel to Jump Super Stars, also released for the DS. The game was released in Japan on November 23, 2006. The game premise is similar to Nintendo's multi-character platform beat'em-up series, Super Smash Bros., except that it uses characters from Weekly Shonen Jump rather than Nintendo. There are no plans for the game to be released outside of Japan, largely due to international licensing issues for the plethora of series represented.
The game keeps many features from its predecessor, and adds many more. The game now has over 300 characters (one-sixth being fully playable) from 41 different Shōnen manga series compared to 160 characters from 27 different manga in the original. However, the characters from Hikaru no Go and Mr. Fullswing do not return in this sequel (Steel Ball Run is unaccounted for because it has been revised into a story arc within JoJo's Bizarre Adventure between the releases of both games).
The bulk of the gameplay is based around using koma ("panel" in Japanese, referring to the panels in a manga comic) that represent characters to create decks on a four by five grid. Koma come in various shapes and sizes, taking up one to eight blocks. There are three types of koma that can be initialized in battle. They are called help, support and battle koma. Each of these types have different roles in a deck, and are utilized to battle. There is also an immense amount of playable characters in this game.
Help koma are one block koma that can give different boosts to characters they are placed next to. Support koma are two or three block koma that represent a character that are to help in battle. The character appears and either does an attack, boosts a character's abilities with a power-up, or heals a character. Battle koma are four to eight block koma that are the characters controlled by the player in battle. They are based on various manga panels and are used to represent what kind of special attacks the characters have.
Each battle koma comes with a certain nature. These natures (Knowledge, Strength, and Laughter) act in a Rock, Paper, Scissors relationship with Strength beating Knowledge, Knowledge beating Laughter, and Laughter beating Strength. The stronger type will deal more damage to the weaker type.
When making a deck, the player must have at least one of each type of koma before the deck can be used in battle. One of the battle characters must be the designated leader. The leader will always be the default starting character and will represent the deck. Two optional hot-keys can be set to automatically switch to another battle character or summon a support character when the L or R buttons are pressed.
Battles commence in arenas made to look like the page of a manga. Each arena has a unique background and obstacles based on the different manga series. They also contain a variety of different platforms. Many are static while others will move, break, or disappear and reappear randomly. Certain walls and floors are also destructible. Another new feature is the ability hang off the edges of the cliffs or the edges of the levels.
Jump Ultimate Stars has been changed slightly from the gameplay of Jump Super Stars. Jump Ultimate Stars gives battle characters the ability to dash and to do a new attack while guarding, which, instead of breaking the guard of the opponent, forces them to change characters, and can be identified by a green glow coming out of the characters which executes it. Also, certain 7 and 8 panel koma (along with certain 5 and 6 panel koma) obtain a visual difference during battle as opposed to the appearance of the 1-6 koma of the very same character, some of this variations also bring a totally different set of attacks to the character (eg. Naruto becomes Kyubii Naruto for his level 7 & 8 koma). Battle characters now have a new ability known as Ultimate Actions (UA). These UA are different for each character, as some recover health, other recover sp, while others can be used to dodge enemy attacks. Another new feature added is the Evolution Chart. This area allows players to upgrade their characters by spending gems(currency earned for ko'ing opponents) to buy a new koma. Each character has a chart, starting from the 1 block help koma and branching off into the 2 and 3 block Support and the 4 to 8 block Battle koma. Some characters have alternate block paths which unlock a different type for that character (eg. Goku as a laughter type instead of a power type), while others can be used to unlock koma for characters from the same series, quizzes for the series, and new worlds in the story mode.
Platform(s) Nintendo DS
Release date(s) JP November 23, 2006
Genre(s) 2D versus fighting
Mode(s) Single player, Multiplayer, Online Multiplayer
Rating(s) CERO: A (All ages)
Media DS card
Language - ENG/JAP