Resident Evil 3: Nemesis, released in Japan as Biohazard 3: Last Escape (バイオハザード3 ラストエスケープ Baiohazādo Surī Rasuto Esukēpu) is a survival horror video game and the third installment in the Resident Evil series developed and published by Capcom. The game was released for the Sony PlayStation, and was subsequently ported to the Nintendo GameCube. The Nintendo GameCube version is a direct port of the PlayStation version with no added features other than an increased frame rate for FMV scenes and smoother-looking character models.
The first half of the game occurs 24 hours prior to Resident Evil 2 and the second half takes place two days after. The storyline expands upon the settings and events of the T-virus outbreak in Raccoon City, and concludes with the fate of the city and its infected population.
A new feature is the Nemesis, an experimental Tyrant programmed by Umbrella to hunt down and kill the remaining STARS members. Nemesis is very different from most enemies. He can run, use weapons, and has a dodge move, and is capable of pursuing the player from one area to the next. Nemesis is encountered throughout the game, in set-pieces, boss fights, and the occasional random encounter as the player explores the city. Even if defeated in combat, Nemesis will eventually get back up and continue pursuit.
In a departure from the game's predecessors, the player cannot choose between two playable characters from the beginning. Instead, the game is played almost entirely as Jill, although there is a short section in which the player controls Carlos.
Resident Evil 3 incorporates a dodge move that allows the player to avoid or repel enemy attacks. The player can also use a new quick turn ability, spinning 180 degrees, allowing the player to escape or turn to face an enemy very quickly. Getting up or down staircases can now be freely done just by walking to them, and does not require the player to press the action button; enemies can now follow the player up or down stairs.
The game also features an ammunition creation system in which new ammunition can be created from gunpowder through the cartridge reloading tool, or by combining gunpowder with ammunition. Players can also shoot oil drums or pipes located in certain areas resulting in an explosion or a spray of steam that can kill nearby enemies. The game also incorporates a randomization feature in which some item and enemy placement, as well as certain puzzle solutions and cutscenes, change during gameplay.
At certain points in the game, the player will enter Live Selection Mode, in which they are prompted to choose between one of two possible actions, affecting the direction the story takes. There is only a limited amount of time to choose.
There is an unlockable minigame titled "The Mercenaries - Operation: Mad Jackal". The player can choose from the three UBCS members that appear in the main game, with each character having a different set of items and weapons. The objective is to reach the warehouse from the station cable car in a limited amount of time. The player can extend their remaining time by killing monsters in quick succession, and gain additional items and ammunition by saving civilians. The player can use their winnings from the minigame to purchase unlockable weapons with infinite ammunition for the main game.
There are also five alternate costumes for Jill and eight different character-specific epilogues that are unlocked sequentially after the player clears the game several times. Each epilogue reveals the fate of a major character from the first two games following the destruction of Raccoon City.
Publisher(s) Nintendo Australia (Gamecube)
Director(s) Kazuhiro Aoyama
Producer(s) Shinji Mikami
Writer(s) Yasuhisa Kawamura
Composer(s) Saori Maeda
Series Resident Evil
Platform(s) Nintendo GameCube
NA January 14, 2003
Genre(s) Survival horror
Rating(s) BBFC: 15
Media GC:GameCube disc image (.iso)
Language - ENG